![spektrum dx6i and liftoff simulator spektrum dx6i and liftoff simulator](https://images.saymedia-content.com/.image/t_share/MTc2NDYyMzg2NjQyMDM1OTI1/spektrum-dx6i-settings-for-phoenix-flight-simulator-flaps-and-retracts.jpg)
Wow, that's some serious time put into the sim! Seems to have worked though
#Spektrum dx6i and liftoff simulator full
(1, 09:31 PM)Andrey Mironov Wrote: I've spent 10 hours in Liftoff before I could make a full lap on Straw Bale race.
![spektrum dx6i and liftoff simulator spektrum dx6i and liftoff simulator](https://i.ytimg.com/vi/QeO8Ks95xyE/maxresdefault.jpg)
Never thought about applying it to the FPV world. Funny enough, that's how I learned to drive at a young age.
#Spektrum dx6i and liftoff simulator drivers
Race car drivers are trained to do this and I think good pilots do this too. You will still see the close-up objects in your peripheral vision to avoid them. One specific trick for this is to look far into the distance to where you want to go. This will help you to avoid overreacting and smooth out your inputs. Think ahead as much as possible and mentally model where the quad is heading in 3D space.
![spektrum dx6i and liftoff simulator spektrum dx6i and liftoff simulator](https://www.spektrumrc.com/ProdInfo/RTM/450/RTM50R6630-450.jpg)
Reacting to the situation at the last minute doesn't work with gates and trees and stuff. (1, 11:54 AM)Relic Wrote: Not sure if this will help or not, but try to really feel where you are and the geometry of where you're flying within the world of the sim. That's why it is so necessary looking into the distance while driving a car, especially at high speeds. They say that the car heads towards where your eyes are pointed at, hence the car is controlled by your eyesight. Exactly! Honestly I've forgot about this one myself. Quote:look far into the distance to where you want to go. The best way would be playing on your FPV goggles, if you have ones. Keep in mind that the distance to display and it's size highly affects your performance, try playing as near to the display as possible, or on a TV. I've spent 10 hours in Liftoff before I could make a full lap on Straw Bale race.Ħ hours into the game I still could not make it through the first two gates (they require a left banked turn which I could not master at the moment).ġ2 hours - I can fly continuously on Straw Bale, average lap time around 35s, every once in a while I get distracted or too comfortable and crash :-) Or should I just shut up and keep practicing? My X9D arrives tomorrow, so I have some extremely false hope that I'll become a better pilot with it. I can keep it in the air and fly around the map, but you'd think I drank an entire bottle of whiskey watching me. Wondering if anyone is using a DX6i and has reccomendations for settings? Those sims feel mechanically different, but I'm trying to adjust my TX accordingly. I'm trying all different travel adj settings, D/R and expo, and that helps a bit, but overall the suck prevails. I've been using my DX6i to practice on FPV Freerider and Liftoff, but I'd say I can only make it through a couple gates before hitting the ground.
![spektrum dx6i and liftoff simulator spektrum dx6i and liftoff simulator](https://www.winwinzone.co.uk/winwin/1600/RC066.B/RC066_10_Futaba.jpg)
I took a little break because I felt fairly discouraged about flying, but now I'm determined to become a better pilot. I was decent with my Blade Nano QX 3D, so I upgraded to an Armattan CF258, and then from the wealth of knowledge on Oscar's blog, built a ZMR250 V2 last year. It's not that I'm extremely new to multirotors per se, but I definitely suck at flying them. First post on this forum, so hopefully I'm doing it in the right place.